AI Insights · Timothy · July 2024
Top 5 Casual Games on iOS in Russia for Q2 2024
Discover the performance of the top 5 casual games on iOS in Russia during Q2 2024, with insights on downloads, revenue, and active users from Sensor Tower.
The second quarter of 2024 saw notable activity in the casual gaming sector on iOS in Russia. Here’s a look at the key performance metrics for the top 5 casual games, based on data from Sensor Tower.
Cryptogram: Word Brain Puzzle experienced significant growth in both downloads and revenue. Starting with 411 downloads in the first week of April, it skyrocketed to 123K by the end of the month. Downloads then fluctuated around 53K to 68K before settling at approximately 32K in the final week of June. The game's weekly revenue mirrored this growth, beginning modestly at $7 but climbing to $262K by the end of May. Weekly active users increased from 1.2K in early April to a peak of 138K in late May, before slightly declining to 103K by the end of June.
Woodoku - Wood Block Puzzles saw a strong start with 29K downloads in the first week of April, peaking at 69K in late April. However, downloads gradually decreased to around 13K by the end of June. Despite no revenue generation, the game maintained a robust active user base, growing from 126K in early April to a high of 251K in early May, before stabilizing around 170K by the end of the quarter.
Subway Surfers continued to be a popular choice, with downloads ranging from 28K to 38K throughout the quarter. The game’s revenue showed some variability, peaking at $1.2K in mid-May. Weekly active users remained consistently high, starting at 462K in early April and reaching a peak of 525K in mid-May before ending the quarter at 466K.
Words of Wonders: Crossword maintained a steady download rate, fluctuating between 26K and 34K. Revenue was relatively stable, with weekly earnings staying around $1.4K to $1.9K. The game saw a peak in active users at 757K in late April, gradually decreasing to 634K by the end of June.
Durak Online card game demonstrated consistent performance with downloads ranging from 27K to 31K. The game’s revenue remained strong, fluctuating between $12K and $16K weekly. Active users started at 1.16M in early April, peaking at 1.17M in late April, before seeing a gradual decline to 835K by the end of the quarter.
These insights highlight the dynamic nature of the casual gaming market on iOS in Russia. For more detailed data and analysis, visit Sensor Tower.